ozfortress Sixes Season 36

Completed




Welcome back!

It's been quite the long off-season, but we're glad you're back! ozfortress Sixes Season 36, wow, that's a lot.

Signups

You can sign up for Sixes Season 36 from Sunday the 12 of February, up until Wednesday the 1st of March. We aim to have seeding out by Friday the 3rd of March at the latest before the season starts. The season starts Sunday the 5th of March.

Please see the signup agreement at the bottom of the page for further information on helping us out with seedings!



Below are the maps for Sixes Season 36, as well as the maps that were removed, and new map additions - with the percentage of poll participants who want the map removed.

Maps removed for Season 36

Season 35 maps that are not making it into Season 36.

  • Proworks (54.3%)
Remaining Season 35 maps in Season 36

Maps continuing into Season 36, from Season 35.

  • Process Refresh (10.9%)
  • Snakewater (8.7%)
  • Gullywash Refresh (13%)
  • Sunshine (13%)
  • Granary Pro (30.4%)
  • Reckoner (41.3%)
  • Product (15.2%)
  • Bagel (37%)
Maps added to Season 36

New or returning maps, coming to Season 36 from A Midsummer Night's Sixes Cup 2023.

  • Sultry (88.5% players want to see Sultry in season - from MSNC 6s Poll)


If you want to read about further changes other than those that affect Sixes directly, see our news post.

General changes

General changes, not limited to one or affecting both Sixes and Highlander:

  • Clarification/changes for "Inappropriate or unrelated posting in Match Threads, specifically Match Communications." infraction:
    • Posts in Match Communications/Threads that do not fit our Post Guidelines prior to the conclusion of a match, from scheduling the match day/time to posting scores, logs and other final match details will be infractable.
    • Posts in Match Communications/Threads that do not fit our Post Guidelines after the conclusion of that match will not be infractable. Please note, this does not include content that breaches our Community Guidelines or Infractions Ruleset, this content will always be actionable and infractable.
    • The above changes have been made as a step back from our initial implementation of the rule, whilst still protecting the match organisation process. We've stated it before, but if it is in our rulesets, we will act on it to the fullest extent of the rule.
  • We're raising the penalty/punishment for the usage of Alternate Accounts within ozfortress from 12 months to 24 months.
    • The usage of Alternate Accounts has increased from when the rule was first implemented, so we feel it is a well-overdue increase.
    • Account Sharing penalties/punishments will remain at 12 months as of now.
  • We're making the following changes to our mercenary rules across the board:
    • Lifted the overall season mercenary limit from "Teams can only make use of mercenaries within four matches per season" to unlimited, but teams can only make use of an individual player as a mercenary twice within a season. In essence, this means if your team was to merc LordShidden for two matches, they could not be used as a mercenary again within that season.
    • We've made this change to no longer limit teams' mercenary usage within a season, but also to prevent teams from making use of the same mercenary for an extended period of time.
    • A Sixes team can only make use of two mercenaries per match, and a Highlander team can only make use of three per match.
  • Mercenary class denials and/or class locking needs to be stated along with the approval of the mercenary in Match Communications.
    • This is so we as administrators know, but also to cover your team on either end of the mercenary equation in the event of a dispute.
  • Not really a change, but we wanted to reaffirm our position on mercenary denials/disputes:
    • We expect that teams seeking to use mercenaries within their match should be asking for at least three mercenaries before contacting an administrator. We've found that in many cases if a team had sought out a third option, the opposing team typically allows that mercenary. You are still free to dispute mercenary denials, but do not be surprised when we ask if you have requested three mercenaries already. This is the expectation we've set internally when handling these disputes, so we wanted to inform players of how we approach these.
  • Out-of-Region player limits have been lifted in favour of a general Out-of-Region Ping Limit.
    • We've opted for a ping limit to allow reasonable inclusion of players outside of our supported region. We've set this limit at 150 ping for now, and are open to feedback on this limit. During the seedings process, we will be doing general ping checks on those who are not from Australia or New Zealand to ensure they are on average at or below that limit.
Sixes changes
  • We're looking to make changes to the Round Timer value used in our configs, which we'll be trying in the Summer Cup.
    • ~~We're also looking to make changes to the Round Win Limit, or removing it in favour of our traditional Win Difference, AKA the mercy rule.~~ The results of the MSNC Sixes Poll suggest we stick with Win Limit, so all future seasons will be Win Limit. We will include a question in the next few polls to make sure this is a change players want.
  • We are intending to make poll results public, but do so in a way that is sustainable for administration and respectful to our typical pre-season time constraints.


New servers have arrived! Qixalite has departed after the difficult decision to suspend its services. Whilst we hope to see them again, we need to tell you about au.serveme.tf! We're working with au.serveme.tf to give the servers we provide a booking platform (thanks in no small part to all of our Patreon members for literally keeping the scene alive). You can read more about au.serveme.tf in our news post. Please also give our guide "Book a Server" a read, as it has been updated for au.serveme.tf.



In our most recent Sixes and Highlander polls, we raised a question to players, would they rather see a ping limit, or continue on with the existing out-of-region player limit. The majority voted for a ping limit, so we got to work on just how that system could and should look. It is important to note, players in-region (Australia & New Zealand) are not subject to the following criteria or exceptions.

So, what is the limit for player ping?

We have opted to set the limit for player ping to 150 ping on average, with some criteria/exceptions. Any player who has is banned at any point after this rule has been instituted will need to be reapproved post-ban.

Criteria
  • Be at 150 ping in-game.
  • Be in good standing with the league in your region.
What are the exceptions?
  1. Any out-of-region player who has been rostered on a team prior to this change, for at minimum two seasons, or has participated in 10 matches, will be eligible for play without ping testing.
  2. Out-of-region players who can prove their connection is consistent/stable and within acceptable tolerance (between 15-25 extra ping) who have previously played ozfortress before, but are under the minimum threshold for the first exception listed, will be eligible after ping testing.
  3. Any out-of-region player who has not previously participated in ozfortress is still eligible for play, provided their ping falls within 150 ping, or within acceptable tolerance once they have completed this form and have undergone ping testing.
Who is ineligible for the above criteria/exceptions?
  • Any out-of-region player whose ping is above 230, unless they meet criteria/exception #1.
  • Anyone who does not meet the criteria/exceptions.
How does the ping testing work?

We'll keep that one close to the chest for now as we are looking to limit any potential abuse of this system, however, the process involves reaching out to the admin team, or the admin team reaching out to you during signups/seedings periods (if and only if you don't already meet the criteria or are known to meet the exceptions). We have a few methods of testing player ping and historical ping.



For further balance, we have opted to restrict some players in the interest of making divisions fairer. You can view the player restrictions below:

Intermediate
  • yeah? restricted off Soldier
  • paray restricted off Scout and Demoman
  • nurf restricted off Scout
  • hif restricted off Scout
  • Lizrd-Wizrd restricted off Soldier
Main
  • PhiPhi restricted off Scout
  • Cooleverest restricted off Scout
  • nobo restricted off Scout and Sniper
  • Annabelle restricted off Sniper
  • Doctrine restricted off Scout, Soldier and Demoman
  • Mio restricted off Sniper
Open
  • user restricted off Soldier and Demoman
  • emgee restricted off everything but Medic
  • bill restricted off Scout and Sniper
  • Avo restricted off Soldier
  • Mikcow restricted off Scout
  • Skunde restricted off Soldier
  • RRLUCKY restricted off everything but Medic
  • mtndrew restricted off Scout
  • wackel restricted off everything but Medic


Our Divisional League Administrators should be your first point of contact for any questions/concerns/issues within your division. If you cannot reach one of them within a timely manner, please seek assistance in #sixes-support in our Discord.

Premier
  • ants
Intermediate
  • samson
  • snazzy
Main
  • raina
Open
  • fryd0g


We've been looking for ways to provide quicker and easier access to our seasonal key dates for all of our seasonal leagues and tournaments, but for now, you can find everything you need to know scheduling-wise for the entire season, here!

Regular Season Dates
Sun 05/03/23 - Thurs 20/04/23

Round 1: Sun 5th Mar – Thurs 9th Mar 2023

Round 2: Sun 12th Mar – Thurs 16th Mar 2023

Round 3: Sun 19th Mar – Thurs 23rd Mar 2023

Round 4: Sun 26th Mar – Thurs 30th Apr 2022

Round 5: Sun 2nd Apr - Thurs 6th Apr 2023

Round 6: Sun 9th Apr - Thurs 13th Apr 2023

Round 7: Sun 16th Apr - Thurs 20th Apr 2023

Playoffs Dates
Sun 23/04/23 - Thurs 11/05/23

Page Playoffs: Sun 23rd Apr - Thurs 27th Apr 2023

Semi-Finals: Sun 30th Apr - Thurs 4th May 2023

Grand Finals: Sun 7th May - Thurs 11th May 2023



Transfer Windows

Transfer Window #1

Sun 5th Mar – Thurs 16th Mar 2023

Transfer Window #2

Sun 19th Mar – Thurs 30th Mar 2023

Transfer Window #3

Sun 2nd Apr – Thurs 13th Apr 2023

Roster Lock

Thurs 13th Apr 2023

Fixtures/Map Order

Round 1: cp_snakewater_final1/cp_gullywash_f9
Round 2: cp_gullywash_f9/koth_bagel_rc6
Round 3: cp_sultry_b8/cp_sunshine
Round 4: cp_sunshine/cp_reckoner_rc6
Round 5: cp_granary_pro_rc15/koth_product_final
Round 6: koth_product_final/cp_process_f12
Round 7: cp_process_f12/cp_snakewater_final1


Please note: Round 6 and Round 7 Fixtures do not apply to Premier as there are only five weeks (six team Round Robin). Process is the only map not included in the five rounds of regular fixtures, but can be picked in Playoffs.

Custom maps are marked in italics, and can be downloaded at maps.ozfortress.com.




By signing up, you acknowledge that you may be placed in any division the administrators deem fit for your roster, and thus your entire team should be reasonable in their expectations on division placement. We will endeavour to let teams know of changes in initial seedings before the final release. Please ensure you specify the division you truly believe your team should be in, this will make it easier for administrators to consult with you on your seeding. Along with selecting your desired division, please also list who you expect to play, and what class/role. We've left a template below, please include it in your signup application's description.

Combo Scout:
Flank Scout:
Pocket Soldier:
Roaming Soldier:
Demoman:
Medic:


On the ozfortress website, captains can create Teams using the "Start Team" button on the Teams page. Once created, captains can invite players to the team. Team invites are shown on a player's profile, which can be accessed by clicking on your name next to the bell on the top right-hand corner of your screen. Teams provide a pool of players that can be signed up for a tournament. Players may be in the pool for multiple teams but only one active roster for any given tournament. Captains may sign up a roster for tournaments under the league page.

If you're new and not sure how to get started, don't fret! Check out the Recruitment category of the ozfortress Discord where you can express your interest in joining a team, or peruse potential players to form a team of your own. Teams are normally comprised of one Medic, one Demoman, two Soldiers and two Scouts. If you're new to the competitive scene, click here for an introduction to ozfortress!

Once you've signed up your team or have joined one, your part is done. Don't worry if you didn't find or join a team in time, you can always be transferred onto a team in one of the Transfer Windows. See the Transfers link for more info on Transfers, and the Transfers Window link for info on when these windows are, both links can be found at the bottom.

Please ensure you have enough backups to last the entire cup; teams are allowed a maximum of ten (10) players rostered.


Reminders

  • During Sixes Season 36 we plan on conducting random demo checks to ensure players are recording POV demos. Please ensure that you are recording match demos in order to avoid punishment.
  • If you are unsure of whether or not something is considered a game exploit, contact a League Administrator for clarification. Ignorance is not an excuse.

All Matches

Premier

# Team Points Median Buchholz Direct Encounter Total Score Wins
1 Witness Gaming 38 225 0 72 15
2 thunderbirds 24 150 0 50 10
3 5% 18 126 0 40 7
4 Goon Squad 12 114 0 25 6
5 altombo's kittens 4 46 0 10 2
6 bRa1nD4wAg3 0 0 0 9 0

Intermediate

# Team Points Median Buchholz Direct Encounter Total Score Wins
1 bob the digger 42 561 0 71 17
2 no imports 36 528 0 74 16
3 6 players 1 crackpipe 28 444 0 57 12
4 Shadow Hierarchy Of Powerful Wizards 16 328 0 36 8
5 buh 14 294 0 35 7
6 Brexit Geezers 8 180 0 21 4
7 fuck it we brawl 4 94 0 13 2
8 LF oblivious 0 0 0 13 0

Main

# Team Points Median Buchholz Direct Encounter Total Score Wins
1 6Sins 44 432 0 64 16
2 Salt Free Gaming. 30 261 0 49 9
3 Mikcow: Clippy bro, you gotta look up..... 22 297 0 62 11
4 Devious Team 18 217 0 38 7
5 Should Be Studying 10 105 0 19 3
6 nmsl 8 136 1 28 4
7 CALIFORNIA GOLDEN SEALS 8 136 1 24 4
8 100Ping Disbanded 0 105 0 16 3

Open

# Team Points Median Buchholz Direct Encounter Total Score Wins
1 The Ferrari Strategists 44 336 0 71 16
2 blu team 30 231 0 47 11
3 emgee and the egirls 24 192 0 35 8
4 Tank JR fans 18 175 0 29 7
5 rerard 14 87 0 19 3
6 crafting with evelyn 10 87 0 12 3
7 Morb Fortress 2 - Morbheads 4 0 0 3 0