ozfortress Highlander Season 1

Completed


ozfortress Highlander returns! Returning from the deepest and darkest depths of the ozfortress vault, we're bringing you a fresh new Highlander seasonal league that will run alongside Sixes (6v6).

You can sign up for ozfortress Highlander Season 1 from Monday the 30th of May, until Thursday the 9th of June. We aim to have seeding out by the 11th of June with the season starting on the 13th of June. This gap between the closing of signups and the start of the season is to give the administration team time to seed teams with community input. ozfortress Highlander Season 1 will begin on Monday the 13th of June.

[Sign Up!]


Map Pool & Divisions

The map pool for OZF HL 1 will be comprised of nine maps and certain maps will be played once during the regular season with other maps being played twice. This season the map pool has seen some changes from Respawn League's S11, namely with the removal of Cascade, being replaced with a new version of Lakeside made by xobile. We are making use of the updated versions of the Refresh maps (Upward, Borneo, Warmtic & Steel). Going into future seasons we will be putting much more focus on providing better ways of collecting map feedback on the polls for map authors, and ensuring those results are forwarded to authors.

There will be two skill divisions for ozfortress Highlander Season 1 (Premier and Main), or only one division (Main) depending on the number of signups. Provided we reach enough teams for two divisions, Premier will be run using Round Robin, with Main making use of the Swiss system.


Plugin Updates

This season will feature two new fixes from twiikuu's TF2 Comp Fixes, namely Empty active ubercharges when the medigun is dropped, and Projectiles Ignore Teammates, both of which are being used in the current season of Sixes. We are introducing these fixes/changes to prevent medics from being able to make use of two versions of the same exploit, and to trial run projectiles ignoring teammates. All other fixes used previously in Respawn League are identical to ozfortress' existing fixes, and as such will continue to be used for this season.


Bookable Servers

Server booking can be done via the ozfortress discord once again, praise be to the almighty Reginald. Simply join the #bookings channel in the ozfortress Discord and type /book and details of your server booking will be PM'd to you. To view more commands, type /help in the #bookings channel.

Qixalite provides free and paid bookable server solutions for the community, and we would like to thank them for continuing to do so not only for doing so for so many years, but for their dedication to maintaining, building and expanding upon the Australian TF2 community, and the competitive scene at large. You can find out how to use their bookings system and more from their discord.


How to; Create a Team, Join a Team, and Sign up!

On the ozfortress website, captains can create Teams using the "Start Team" button on the Teams page. Once created, captains can invite players to the team. Team invites are shown on a player's profile, which can be accessed by clicking on your name next to the bell on the top right-hand corner of your screen. Teams provide a pool of players that can be signed up for a tournament. Players may be in the pool for multiple teams but only one active roster for any given tournament. Captains may sign up a roster for tournaments under the league page.

If you're new and not sure how to get started, don't fret! Check out the #recruitment section of the ozfortress Discord where you can express your interest in joining a team, or peruse potential players to form a team of your own. Teams are compromised of one of each class (Scout, Soldier, Pyro, Demoman, Heavy, Engie, Medic, Sniper, Spy). If you're new to the competitive scene, click here for an introduction to ozfortress!

Once you've signed up your team or have joined one, your part is done. Don't worry if you didn't find or join a team in time, you can always be transferred onto a team in one of the Transfer Windows. See the Transfers link for more info on Transfers, and the Transfers Window link for info on when these windows are, both links can be found at the bottom.

Please ensure you have enough backups to last the season; teams are allowed a maximum of fifteen players rostered on for any single tournament.


Reminders

  • During this season we plan on conducting random demo checks to ensure players are recording demos. Please ensure that you are recording match demos in order to avoid punishment.
  • Transfers will be completed on a weekly basis referred to as "Transfer Windows". Please refer to the Transfer Window page here for more information.
  • If you are unsure on whether or not something is considered a game exploit, contact a League Administrator for clarification. Ignorance is not an excuse.

Helpful Links

[Map Pool] [Key Dates] [Unlocks] [Administrators] [Player Restrictions]
[Transfers] [Transfer Windows][Server Configuration] [Highlander Ruleset] [Patreon]

All Matches

Premier

# Team Points Direct Encounter Median Buchholz Total Score Wins
1 Β―\_(ツ)_/Β― 36 0 156 26 12
2 rasgals 22 0 117 27 9
3 monster energy 24 0 112 24 8
4 MSG 6 0 57 12 3
5 NIGHTMARE BLUNT ROTATION πŸ›β›ͺπŸ§”πŸ™πŸ“ΏπŸ””πŸ‘Ό 4 0 40 4 2
6 ECKES BOCKUS SERIES ECKES 2 0 20 5 1

Intermediate

# Team Points Direct Encounter Median Buchholz Total Score Wins
1 flamter 38 0 88 26 11
2 πŸŠπŸ¦¦πŸ¦¨πŸ¦’Super Auto Pets Enjoyer πŸ¦’πŸ¦”πŸ¦πŸ€ 22 0 72 20 9
3 nukaleya ratsz 16 0 66 12 6
4 Ascension 10 0 16 4 1
5 muscle mercs 4 0 0 0 0
6 dragon Disbanded 0 0 16 3 1

Open

# Team Points Direct Encounter Median Buchholz Total Score Wins
1 Patent Pending 34 0 130 27 13
2 Yesterday's Leftovers 30 0 90 21 9
3 Salt Free Gaming. 14 2 84 17 7
4 Productive Compromise 14 0 48 10 3
5 Morb Fortress 2 - Morbheads 12 0 0 0 0
6 Ambatukammmmmmmmm 4 0 0 0 0
7 Mega Chippy 4 0 0 0 0