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RULE DIFFERENCES

DIFFERENCES IN RULES BETWEEN THIS EVENT AND OZF LEAGUE

  • Pauses must not last longer than three minutes.
  • Mercenaries are NOT allowed under any circumstances.

Full ruleset here: http://warzone.ozfortress.com/rules

Congratulations Premier winners Jasmine Tea

Logs

Logjam - 5 - 2
Gullywash - 4 - 3
Prolands - 4 - 0
Match

Congratulations to Jasmine Tea on winning the OZF 23 Premier Grand Final against xeno.

The Premier Grand Final was between the two teams who had been at the top of the leaderboard for the majority of the season. Jasmine Tea picked Logjam, the newest map to be added to the map pool for this season. The first and second rounds went to Jasmine Tea after a conving mid win and a succesful double-kill from Geoh playing spy with the revolver. With Uber advantage Jasmine Tea rolled into last and won the round. The second round was much closer, as xeno won the mid with both Medics surviving. After a failed second push from xeno, Jasmine Tea pushed them all the way back to their last. Jasmine Tea failed to convert the round however and found the rolls reversed with xeno trying to push into last. Jasmine Tea pushed out with Uber advantage and were able to force xeno back to their last. With Uber advantage Jasmine Tea managed to capture the point and win the round. xeno scrounged out two rounds after another back and forth affair, however Jasmine Tea were able to turn the aggression on xeno and take another three rounds, making the score 5 - 2.

Gullywash was the next map. The map started with both teams trading points. The first round went to Jasmine Tea after 9 minutes of intense fighting, with a failed push being salvaged by Paulsen killing the Soldier on last and capturing the point while xeno were trying to capture their second point. Jasmine Tea took the next round convincingly. Again, xeno took the next two rounds after a long stalemate at mid and after almost wiping Jasmine Tea at the midfight. Jasmine Tea again won the next two rounds convincingly, however xeno responded with another round win of their own. With two minutes left xeno needed to win the next mid convincingly in order to force the map into a golden cap, however the defenses of Jasmine Tea were too strong, and Jasmine Tea took the map 4 - 3 and putting themselves up two maps to zero in the series.

The third map was Prolands, picked by Jasmine Tea. The pressure was on as xeno needed to win this map in order to stay in match. The first round did not go as planned for xeno, with them being wiped at mid. Jasmine Tea quickly took advantage of that and rolled into last to secure round one. After two failed last pushes Jasmine Tea was able to push xeno right back to their last. xeno were unable to hold off the momentum of Jasmine Tea and the next round went to Jasmine Tea. Dispite winning the next two mids, Jasmine Tea were able to take control of the map off a Medic pick at mid and convert the next two rounds. The match was looking dire with xeno needing to win 4 rounds in 12 minutes. Possible, but difficult. There was a lot of back and forth action, much to Jasmine Tea's delight, slowly taking the clock back to make it impossible for xeno to win the map. After a monstrous 42-frag performance from lams, the map ended 4 - 0 in favour of Jasmine Tea. They were able to take the series 3 - 0 and are your ozfortress season 23 Premier champions!

Thank you to all the players and support staff that helped make this season possible! Stay tuned for A Midsummer Night's Cup 2019!

Placements

1st - Jasmine Tea
2nd - xeno
3rd - nefarious

Awards

Champions: Jasmine Tea
Best Demoman: Paulsen
Best Medic: Dave
Best Pocket: Geoh
Best Roamer: pause
Best Pocket Scout: lams
Best Flank Scout: Sam.
Best Utility: Sam.

Most Improved Player: Shupah
Most Valuable Player: Sam.

Friendliest Team: Trisomy 21
Most Improved Team: Cut For ( essence! ) and Trisomy 21
Best Dressed Team: Jasmine Tea
Best Caster: xander

lit artwork but no medals so dead game im going to roblox

https://i.imgur.com/T1QrQsV.jpg

PREMIER AND INTERMEDIATE SCHEDULE

The Premier and Intermediate Brackets will be played as a single elimination tournament on one night. The schedule is as follows.

Sunday 16th December
7pm - Round 1 (cp_metalworks)
7:45pm - Semi-Finals (koth_bagel_fall_b3)
8:30pm - Grand Finals - BO3 (koth_waterton_a11, cp_reckoner_rc4a, koth_synthetic_rc2) and Bronze Match (koth_waterton_a11)

Grand Finals of Premier and Intermediate will be played as a best of three. The map picks only decide what order the maps are played in, the three maps listed about for the grand final are the three maps that will be in the best of three. The pick system (higher seeded team picks the first map) is conducted on the match page by the team captains, or in-game before the match start.

See the brackets here on Warzone.

Please note: cp_reckoner_rc4a, koth_waterton_a11, koth_bagel_fall_b3 and koth_synthetic_rc2) are custom maps. If you don't already have these maps installed, please click the links above to download them, and then move them to your ..\Team Fortress 2\tf\download\maps directory.

PLEASE DOWNLOAD THE MAPS THROUGH THE LINKS ABOVE BEFORE THE TOURNAMENT.

SCHEDULE FOR OPEN

The Open Bracket will be played as a single elimination tournament on one night. The schedule is as follows.

Sunday 16th December
7pm - Round 1 of 16 teams or fewer (cp_metalworks)
7:45pm - Round 2 of 8 teams (koth_bagel_fall_b3)
8:30pm - Semi-Finals (koth_waterton_a11)
9:15pm - Open Grand Finals and Bronze Match (cp_reckoner_rc4a)

Unlike the other brackets, the Grand Final of Open will be a best of one.

See the bracket here on Warzone.

Please note: cp_reckoner_rc4a, koth_waterton_a11, koth_bagel_fall_b3 and koth_synthetic_rc2) are custom maps. If you don't already have these maps installed, please click the links above to download them, and then move them to your ..\Team Fortress 2\tf\download\maps directory.

PLEASE DOWNLOAD THE MAPS THROUGH THE LINKS ABOVE BEFORE THE TOURNAMENT.

ADDITIONAL RULES

As the schedule for this tournament is tight, teams must be ready with at least 5 rostered players in the server by the round start time. If a team is more than FIVE minutes late, your bracket's league administrator MUST be contacted and a forfeit win will be recorded. DO NOT DELAY YOUR MATCH AS A COURTESY TO A LATE TEAM. ONE DELAYED MATCH DELAYS THE WHOLE TOURNAMENT. Note that 5CP matches can go for 40 minutes with a Golden Cap, so this must be followed closely.

Pauses are allowed for player issues but must be short. Pauses lasting for more than 3 minutes are not allowed under any circumstances, and any team may not pause more than twice. If a sub is not able to be found, you must continue playing with 5 players. If you drop below 5 players for more than three minutes, the match will be recorded as a forfeit loss. If everyone on the team is dead, only then can Steam messages be used. Breaking pause rules will result in disqualification.

https://i.imgur.com/iDdSNfQ.jpg

play 4 the badge

bring back the badges pleaseeeeeeee

artwork is choice af

fantastic artwork :)

MAP CHANGES SINCE OZF 23

cp_reckoner_rc4a: New addition.
koth_bagel_fall_b3: New addition.
koth_waterton_a11: New addition.
koth_synthetic_rc2: New addition.

New versions of the maps have been pushed to the servers. PLEASE DOWNLOAD THEM BEFORE THE CUP USING THE ABOVE LINKS OR WITH THE MAP PACK HERE

https://i.imgur.com/VKuR6Q0.jpg

After a fantastic OZF 23, we are happy to announce the event of this holiday season - ozfortress Presents: A Midsummer Night's Cup 2019, where teams will compete over two separate one-night cups in multiple brackets. Midsummer Night's Cup 1 will be held on the 16th of December and Midsummer Night's Cup 2 will follow in mid-January.

The cups are designed to be a casual, laid-back event for over the summer, especially after three seasons of the flagship league run back to back. Focusing on a relaxed experience, there will be three brackets - Premier, Intermediate and Open. Premier and Intermediate will have 8 teams while Open will have 16, signups permitting. All brackets will be a single elimination bracket, over a single night.

Each match will be a best-of-one with maps being set, using a win-difference of 5 / 30 minutes format. King of the Hill maps are played to a first to three format.

Ties are not allowed, and can be resolved by Golden Cap, which is first to 1 / 10 minutes. If no one caps last at the end of 10 minutes, the team that owns the middle point will be declared the winner.

For the first cup, we welcome the return of some maps we have seen on ozfortress servers in the past, most notably cp_metalworks and cp_reckoner. We are also seeing the return of koth_bagel, a map that has featured in A Midsummer Night's Cup in the past. Making their ozfortress debuts will be koth_waterton and koth_synthetic! These two King of the Hill maps are very promising and we're excited to see how they play!

Unfortunately, as this is a One Night Cup, there will be NO badges for this event.

As the schedule for this tournament is tight, teams must be ready with at least 5 rostered players in the server by the round start time. If a team is more than FIVE minutes late, your bracket's league administrator MUST be contacted and a forfeit win will be recorded. DO NOT DELAY YOUR MATCH AS A COURTESY TO A LATE TEAM. ONE DELAYED MATCH DELAYS THE WHOLE TOURNAMENT. Note that 5CP matches can go for 40 minutes with a Golden Cap, so this must be followed closely.

ozfortress servers will be used for this competition, but they will be distributed by ozfortress League Administrators through Warzone. Be sure to be in the ozfortress Discord for ease of communication.

Since there are multiple brackets, all administrators will be separated into respective brackets much like the seasonal league. League administrators and their respective brackets will be announced when signups have ended.

In Warzone, captains can create Teams using the "Start Team" button on the Teams page. Once created, captains can invite players to the team. Team invites are shown on a player's profile, which can be accessed by clicking on your name next to the bell on the top right hand corner of your screen. Teams provide a pool of players that can be signed up for a tournament. Players may be in the pool for multiple teams but only one roster for any given tournament. Captains may sign up a roster for tournaments under the league page.

If you are using an existing team, you do not have to recreate your team again! Simply sign up your A Midsummer Night's Cup 2019 roster using your existing team!

The ruleset for the Midsummer Night's Cups differ slightly from the ruleset used in the regular seasonal leagues. Be sure to have a read of the changes to make sure you are up to date. These have been outlined in the following posts and also in the FAQ.

If you're new and not sure how to get started, don't fret! Check out the #recruitment section of the ozfortress Discord where you can express your interest in joining a team, or peruse potential players to form a team of your own. Teams are normally comprised of 1 Medic, 1 Demoman, 2 Soldiers and 2 Scouts. If you're new to the competitive scene, click here for an introduction to ozfortress! Whether you're a veteran or new to the scene, get on a team and come play!

We are really keen to get this out for people to know about this - form your teams, and get ready to play some great TF2. Signups are open now, right up until Friday the 14th of December at 11:59 PM

[Signup here on Warzone!]

[Schedule] [Unlocks] [Rules]
[Server Configuration] [FAQ]

https://i.imgur.com/T1QrQsV.jpg

FAQ

What is the format of A Midsummer Night's Cup 2019?

Each Midsummer Night's Cup will have multple brackets - Premier, Intermediate and Open (pending signups). Premier and Intermediate will be a double elimination bracket while Open will be a single elimination bracket, both with Bronze matches.

What is the maximum amount of players per team?

In A Midsummer Night's Cup 2019, there will be a limit of 10 players per team.

How do I get the server?

Server strings will be distributed in the match details section of your match page. This will only be visible to the teams participating in the match.

How long is each round?

We allocate 45 minutes per round but we expect each round's game-time to be under 30 minutes.

The other team isn't showing up, what do I do?

If the team is more than 5 minutes late, contact your bracket's league administrator to claim a forfeit win.

How long can we pause for?

Pauses for this tournament must not last longer than 3 minutes. If there are any complications, contact your bracket's league administrator.

Will there be medals?

Unforunately, no.

https://i.imgur.com/iDdSNfQ.jpg

https://i.imgur.com/T1QrQsV.jpg

View the whitelist at whitelist.tf

This global whitelist is part of an initiative to unify the international leagues. No changes have been made since the end of OZF 23.

New items added to the game during the cup will be banned until the next season. Modification of weapons will be evaluated by the administrative team. Taunts which are silent and/or toggle-able have been banned.

It is the responsibility of the player to not use these weapons in matches. The whitelist not loading or loading incorrectly is not an excuse for using banned items.

https://i.imgur.com/iDdSNfQ.jpg

Congratulations Open winners The Big Monstrosity

Logs

Logjam - 6 - 2
Process - 0 - 4
Gullywash - 4 - 0
Match

Congratulations to The Big Monstrosity on winning the OZF 23 Open Grand Final against N1nja Death Squad.

The series began on the newest addition to the ozfortress map pool: Logjam. The pick of The Big Monstrosity, they quickly showed dominance with two extremely fast round wins. N1nja Death Squad were able to answer back however, and after some back and forth brawling between the two teams they were able to claim two rounds of their own and equalise the scores. Despite this resistance, N1nja Death Squad were unable to stop the dominating performance of Johnny and The Big Monstrosity took the next four rounds in a row, taking the map 6 - 2.

N1nja Death Squad picked Process and immediately sent a statement to The Big Monstrosity after taking the first round in only one minute and thirty-six seconds. The next three rounds were much more hard-fought, but N1nja Death Squad were able to claim them all, ultimately winning the map 4 - 0 thanks to impressive performances from their Scout combo of K1ng and chill.

The last map of the series was Gullywash, and The Big Monstrosity looked reinvigorated. Despite the defenses of N1nja Death Squad, The Big Monstrosity were able to claim the first four rounds of the map. With no time left for a comeback, The Big Monstrosity were able to claim the map 4 - 0 and the series 2 - 1 and become your ozfortress season 23 Open Champions!

Thank you to all the players and support staff that helped make this season possible! Stay tuned for A Midsummer Night's Cup 2019!

Placements

1st - The Big Monstrosity
2nd - N1nja Death Squad
3rd - chiken

Awards

Champions: The Big Monstrosity
Best Demoman: Johnny
Best Medic: max
Best Pocket: Eternal
Best Roamer: Hirast
Best Pocket Scout: bill
Best Flank Scout: Clashe
Best Utility: Hirast

Most Improved Player: a team of ants in their prime
Most Valuable Player: Johnny

Friendliest Team: Uber Beets
Most Improved Team: UN1VERSE 11 and Moronic Interrogative?
Best Dressed Team: Uber Beets
Best Caster: xander

Congratulations Intermediate winners League of Super Evil

Logs

Product - 3 - 0
Gullywash - 1 - 2
Process - 6 - 1
Match

Congratulations to League of Super Evil on winning the OZF 23 Intermediate Grand Final against twitch.tv/sskaz.

The series began on Product, the map pick of League of Super Evil. The first round saw back and forth caps, with the point being traded multiple times. Despite a strong performance from twitch.tv/sskaz, League of Super Evil eventually took the round in a close fashion. The second round was no different with both teams putting up a fight and each controlling durations of the round. After a nail-biting finish, League of Super Evil were able to take the round in overtime, and extend their lead to 2 - 0. The third round was yet another close fought affair, however ultimately League of Super Evil were able to take the round and the map off of a dominating 473 DPM performance from Yop..

We then went into Gullywash, the pick of twitch.tv/sskaz. Both teams were playing passively, resulting in a 12 minute-long first round that almost saw the round timer reset. Eventually League of Super Evil prevailed, and went 1 - 0 up on the first map. Both teams continued the passive play of the first round into the second, however twitch.tv/sskaz were able to find their footing and claim their first round of the series and take the map to 1 - 1 after another 12 minute-long round. With less than five minutes on the clock, the map was anyone's game. Both teams began playing with more aggression, with twitch.tv/sskaz almost taking the round if it weren't for some last-minute Ubersaw heroics from rem. twitch.tv/sskaz were able to close out the round putting them up 2 - 1. With less than two minutes on the clock, League of Super Evil were forced to play with extreme aggression in order to equalise the scores. With such limited time their attempt proved unsuccessful and the map finished in favour of twitch.tv/sskaz, leveling the series and taking us to a final map.

The last map was Process, with both teams immediately playing a much faster play-style. League of Super Evil took the first two rounds in quick succession. twitch.tv/sskaz were able to answer back with a round of their own, but League of Super Evil proved to be too strong and took the next four rounds in a convincing fashion. With this League of Super Evil took the map 6 - 1 and the series 2 - 1 and became your ozfortress season 23 Intermediate champions!

Thank you to all the players and support staff that helped make this season possible! Stay tuned for A Midsummer Night's Cup 2019!

Placements

1st - League of Super Evil
2nd - twitch.tv/sskaz
3rd - ad hominem attack

Awards

Champions: League of Super Evil
Best Demoman: decap
Best Medic: skaz
Best Pocket: Delphinoid
Best Roamer: samson
Best Pocket Scout: emgee
Best Flank Scout: conor
Best Utility: sage

Most Improved Player: conor
Most Valuable Player: decap and emgee

Friendliest Team: Plan Z
Most Improved Team: Plan Z
Best Dressed Team: Plan Z
Best Caster: xander

great season guys, congrats to all

gg boys incredible season from all teams

sage
Retired League Administrator

yea but https://logs.tf/2156987#76561198069407628 (just dont look at the other team)

dev deserved best util, snipers not even a real class

sage
Retired League Administrator

fuck u emgee